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Showing posts with label Think. Show all posts
Showing posts with label Think. Show all posts

Friday, January 14, 2011

If You Thought Scrabble Was a Word Game, Think Again


Scrabble is commonly cited as being the world's most popular word game. Truly, Scrabble is a popular board game played throughout the world on kitchen tables and in a thriving international tournament scene. Is it, however, accurate to describe Scrabble as a word game?

At face value, a bag of one hundred letter tiles with each player having racks of seven letters at a time from which to form words and place on the board, it may appear to be a word game. On a closer examination, one must question that common assumption.

If Scrabble was truly a word game, one could expect that the most expert players would be those players with the best linguistic skills. These would include authors, journalists, language professors and similar professions. The reality tells a different story. These occupations are a rarity amongst Scrabble players at the top of the international competitive ranks.

If you were to survey the participants at any of the biennial World Scrabble Championships, you would discover a very significant proportion of these elite level Scrabble players come from mathematics, actuarial, accounting, architectural and engineering occupations. These professions reflect the strategic skills, the critical and strategic thinking skills and the mathematical and statistical skills that marks the difference between a winner and loser in Scrabble, or the difference between a masters level competitor and an intermediate or novice player.

Vocabulary is far less important than one might initially imagine in a Scrabble game. Whilst obviously vocabulary plays an important, in fact essential, role in the game, vocabulary alone won't win many Scrabble games. You could liken it a little to war. In a battle, one side may have a majority of the weapons and even a larger army, though without a solid strategic battle plan the war is all but over before it even begins. Without a strong battle plan, the biggest army with the most weapons will not defeat their opposition.

On the Scrabble board, strategic decisions are made with every move. You may have a great word ready to play, but which is the best position on the board to play it? There will often be multiple positions where a word could be played. Rapid mental calculations need to be made as to which position will produce the highest score. Even then, it may not always be wise to play in the highest scoring position if, for example, it opens up a triple-triple bonus scoring opportunity to your opponent. Settling for a different position on the board for a lower score may sometimes be the better strategic decision.

Likewise, the strategic player considers the balance between vowels and consonants in the rack. It is often the wise choice to play a small scoring word and maintain a well balanced rack than to go for a higher scoring word that leaves you with no vowels at all for your next move.

The strategic player will also consider the statistical probabilities of drawing good tiles from the Scrabble letter bag. Playing away a single tile from your rack in the hope of picking up the Q is generally unwise due to the low probability of actually picking out that Q. The same play for the purposes of picking up a far more common letter that you need to form your next bonus word, such as an E, can more often be rewarding.

To further reinforce the case that Scrabble isn't primarily a word game, a look at some of the recent victors in international tournaments tells a vivid story. A growing trend is for competitors from countries such as Thailand and Malaysia, where English is not even the primary language, to walk away with the tournament trophies. What these competitors may lack in terms of every day English language vocabulary, they more than compensate with their strategic, mathematical, statistical and logic skills.








Trevor Johnson is the author of the "Scrabble Bonus Word Techniques" ebook series - available at Your Scrabble Dictionary Accessory.

(Scrabble is a registered trade mark of Hasbro Inc in the USA and Canada, and throughout the rest of the world by J.W. Spear & Sons Limited (a subsidiary of Mattel Inc.) of Maidenhead, Berkshire, England. Hasbro is not affiliated with J.W. Spear & Sons Limited or Mattel Inc.)


Thursday, January 13, 2011

Hasbro Scrabble Flash Game - Think Quickly!


Great news for all fans of Scrabble, the well-known game for wordsmiths; Hasbro decided to produce an electronic version of Scrabble, they call it Scrabble Flash Game and it was released in fall 2010. Because of all its great features and functions (see below), Hasbro Scrabble Flash is a great Christmas gift idea for 2010.

For a retail price of about $30, it is an affordable toy and though it might seem a little bit pricey, the price is great if you take into consideration that Scrabble Flash comes with a brand new technology called SmartLink. The Scrabble Flash package contains 5 electronic tiles that has a square shape (that's why the game is often called "Scrabble Flash Cubes"), instructions and a small plastic case, which is perfect to store the tiles in (it has a nice design and is very handy to store whole game to play on the move). Batteries that are essential to run the game are include.

Each of the five tiles has a small display. When you turn the game on, each of the displays will show a letter from the English alphabet. The goal of the game is to order these 5 letters to create a 3-, 4- or 5-letter English word. When you line the tiles up, they will recognise their position to one another. There are three game modes. Let's review the game modes in more detail:

1. The first game mode is called simply Scrabble Flash and you are supposed to spell as many 3-5-letter words as possible within 75 seconds. Regardless of length, when you create a word, you will get 1 point. In addition, when you create a 5-letter word, you will be given additional 5 seconds. When the time is over, the tiles will tell you how many points you have got and how many points it is possible to get maximum.

2. The second game type is called Scrabble Five Letter Flash. From the name, it is obvious that you will be forming 5-letter words and again, you have only 75 seconds to act. Unlike the first game mode, here you will get no additional time when you create a word, but you do create one, the letters on each display will change to 5 new ones.

3. The third mode's name is Scrabble Pass Flash and this is probably the most enjoyable game. Here you don't play on your own, but with your friends and there is no upper limit of players. You have a short amount of time to spell a 5-letter word and when you spell one, the tiles will say "next" and you should pass the Scrabble Flash Cubes to another player. On the other hand, when you fail to form a word, the tiles will say "out" meaning you have been eliminated out of the game.

The Scrabble Flash Game is perfect to play on the go (while you are travelling by tram, bus or waiting for food at a restaurant). You don't have to waste your time by doing nothing, instead, you can develop you fantasy and the quickness of thinking.








To buy Scrabble Flash, I would recommend visiting scrabbleflashgame.net, as they offer a discounted price on the toy. Please note that Scrabble Flash Game is one of the top Christmas gifts for 2010 and therefore can get sold out at any moment.